09/11 Patch Notes - More Switch Item Adjustments
13 September 2025
Maintenance
Duration: 7:30 AM ~ 11:00 AM KST (3h 30m)
CoboDex Notes
The new website design has been implemented! Here is a list of the most important changes applied:
NEW! Status Effects page - a list of all buffs/debuffs available in the game
NEW! You can now switch the client's version. This will affect all pages that utilize game data. This feature can be accessed in the top right corner (flag icon) where you can also change the server and website language.
Korean UI language is not yet available, and will display English text instead.
Quality of life: the selected server is now permanently part of every link, so sharing between friends will be easier!
New login system: you can login to CoboDex with Google. The new account can also be used to comment on Babel - no double login required!
Old accounts can no longer be used.
More sign-in options will be added later.
Along with this, a new comment system has been implemented.
Critical debuff has been added to all dungeons where it appears.
If a buff/debuff refers to another effect or skill by name, it can be clicked on for more information.
We are also planning new features, such as the Item Database.
If you find any issues, please report them in the comments.
Buff Granting Item Adjustments #2
The effect "3% chance to summon 'CODE_Maya' when attacking (Cooldown: 30 sec.)" of the Commander's Dignity title will no longer grant the Annihilation Mode buff when the summoned CODE_Maya dies.
Added "3% chance to activate 'Annihilation Mode' buff when attacking (Cooldown: 30 sec.)" to the title Commander's Dignity.
When Antenna Earrings are removed, a Disconnection buff will be applied for 30 seconds. You cannot receive Signal Amplification buffs during Disconnection.
Content accessories and titles that grants buffs will now disappear when unequipped.
Commander's Dignity: 3% chance to activate 'Annihilation Mode' buff when attacking (Cooldown: 30 sec.)
Sign for You: When attacking, 5% chance to activate buff that increase Damage by 10% and increase Received Damage by 30% (Cooldown: 30 sec.)
Primal Gold: Upon acquiring ED, Physical and Magical Attack Power increases by 0.2% for 10 seconds. (Max 10%)
UI Revamp
Story dialogue UI will be changed.
Auto-play function added.
Added a feature that allows you to replay previous dialogues.
An additional popup is added when leaving story dialogue.
The new UI can be viewed in the now-running "Build it! Made by Deuber" event story.
[image source]
Popup UI will be changed.
Improved text and color visibility.
Popups that do not require both [OK] and [Cancel] buttons will only display [OK].
Events
Build it! Made by Deuber
Period: Sept 11, 2025 (after maintenance) - Nov 6, 2025 (before maintenance)
Eligibility: Level 10+ characters (per account)
Part 1: Deuber’s Ingredient Sorting
Access the mini-game via the event UI.
Use arrow keys:
Good ingredients → Left (←)
Rotten ingredients → Right (→)
If you make a mistake, Deuber will shake its head, and controls will be disabled for 1 second.
Collect as many correct ingredients as possible within the time limit to accumulate score.
Part 2: Build it! Made by Deuber
Achieve 500+ points in the sorting mini-game to obtain [Cobo] Log That Builds Stories.
Use logs to unlock stories.
Each story unlocked grants rewards like:
[Luriel] Picture Frame – Made by Deuber! (1)~(3) (Furniture)
[Luriel] Deuber Above the Head (Accessory)
Reward: Requires unlocking all stories and restoring the Broken Dam to 100%.
Dam restoration progress is shared across all players’ mini-game records.
Cash Shop Update
ILLIT Borrowed Cat (Do The Dance) Collab Avatar

Bonus package contains a Unicorn Cat accessory and a standby motion customization.
Festival of Coexistence Emotes

Available up to September 25th.
Fixes & Improvements
Shadow Incubus and Grace Fairy hair can now be dyed.
Character gameplay
Aether Sage: fixed consuming additional El Essences by extra skills produced by Double Casting (Gust Storm / Gust Storm: Hydra) when wearing Atma of Flame.
Dominator: fixed an interaction during Apocalypse causing the Neutron Bomb to not work properly in certain situations.
Demersio: resolved an issue when using Blanket Authority consecutively - if the next cast was used with less Combination Gauge, the buff effect was not applied.
Opferung: added the missing Echo damage to Bardiet skill tooltip.
Gembliss: improved awkward motion after casting [Mod] Merry Haha and [Mod] King le Pix.
Misc
When crafting at NPCs, limited-time items will no longer be displayed in the material list.
Fixed Maestro Halo not being reflected in Combat Power properly.
21 Comments
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Did you get rid of the Character Overview page too? I enjoyed having that page to get pointers for which skills to use in transcendence slots on characters I didn’t know all too well. Also I noticed on the character pages you included the Force Passive “Parallel Stigma”, which was never added to the game.
It’s still available on the old version of the website, but won’t be updated anymore. I’m planning to add user-submitted character guides to the Characters page instead, as I no longer have such broad understanding of what each character should use and how they perform.
As for Parallel Stigma, it exists in the game, but you can’t obtain the item that activates it.
If it’s not obtainable, I don’t think it should be listed. Having it listed gives the impression that it’s something you can actually get.
Yeah, naturally. It was just overlooked.
-looking that up in the wiki-
…
[mod] Hypers!?
Yeah, those have been in the game’s code for a while now (before non-Rose 4th paths, which is why those classes don’t have them). But all of them either do nothing or cause a self-inflicted 2 second Slowed, and just like Parallel Stigma, they aren’t obtainable.
I honestly would like to see Mod Hypers properly added to the game, though.
Edit: Bit of clarification. Also I tried to save this edit three times before refreshing the page.
What is the exact error message that you’re seeing?
Edit: I think I know what the issue is. It breaks when there is a code change and the website is redeployed.
Edit 2: Made a change that will allow you to post comments even on an outdated version of the website.
retroactively applied unequipping debuffs
while i’m not against discouraging mid-play equipment shifting, and in fct i’m for it but maybe handled better in some way, i’d be more partial to the “can’t do this/that in [n] sec” being junked entirely.
but all this really shows how forgotten fields have become. the free week-long teleport ticket given for completing altera isn’t helping in that regard.
Fields have indeed been forgotten. Kog is prone to forgetting older content and in retrispect revert old behavior. But how does that statement have to do with the prior paragraph?
i had something like a point about how mid-game gear changes are at their most useful in fields, the places that are on some level supposed to be between overworld villages and dungeons. where if allowing people to switch their equipment during gameplay was supposed to be allowed, then it would be there, where it shouldn’t be as intense as dungeons, but still more hostile than towns. and how if if fields were still more of a thing, then dungeons would be differentiated from them by being locked out of gear-changing (but not gear viewing for self and others). and in fields, which are less hostile than dungeons, then the “can’t do this/that in [n] sec” crap would be incentive to look for a safer spot in the field, and so that function would be less garbage in it’s presence there, and not in dungeons where no mob is required to heed any timer or our privacy.
something like that. but in all honesty, i forgot what my point at the time of writing was and i agree that it’s pretty much a non-sequitur at this point.
Not sure what fields have to do with equipment switching. But since you brought up the Cobo Transport ticket, I honestly would like to see Laby/Noah/Lithia get one, if not have Cobo Transport made free outright.
forgot my point regarding fields, if i had a sensible one for that in the first place.
and yes, a transport ticket for post-Ain characters would be great, especially since Pane and her dimension master fillers are only in Feita and that’s far enough from any start and end points and the writhing penny-pincher in me wants to hoard every amount of ed greater than 1k whenever possible.
and also it might be nice to visit other fields and rest stops every once in a while.
and the writhing penny-pincher in me wants to hoard every amount of ed greater than 1k whenever possible
Same. It also drives me to pick up literally everything that monsters drop, which makes the achievements for not getting Apo-Void a certain number of times practically torture for me since they reset if you get the weapon, and also makes me regret when I don’t have the fetch pet and miss a drop before stage transitions.
When can the changes in Dungeon that differ from Atma'Ram's information be applied?
I don’t know and have no control over this, sorry. They will be added whenever I get the information.
Oh, did you get rid of the comment rating system? I only just now noticed that. At least I won’t have to deal with biased downvotes anymore.
Also, it seems like I get an error if I try to post a comment after having the page open for a long time.
Oh, did you get rid of the comment rating system?
More like I didn’t implement it. Probably no point.
Also, it seems like I get an error if I try to post a comment after having the page open for a long time.
Yeah that’s normal, and it’s supposed to happen. There’s a security check that happens before posting every comment, and it gets invalidated if not used. When you get the error, it is ran again. Once loaded, posting should be possible again.
I see.
I wish Antenna Earings got 2min. 30s is way to short for the most charakter~
When Antenna Earrings are removed, a Disconnection buff will be applied for 30 seconds. You cannot receive Signal Amplification buffs during Disconnection.
I really don't think debuffing is a good way to discourage swapping gear mid-dungeon.
Content accessories and titles that grants buffs will now disappear when unequipped.
Same for removing buffs.
Story dialogue UI will be changed.
The new story UI looks nice. And the other UI improvements are nice as well.
Build it! Made by Deuber
Another story event? Okay. Not really that interested, but at least it's a new acc that I can use as filler for my non-representing Lus and Ciels.
Dam restoration progress is shared across all players’ mini-game records.
Wait, what does this mean?
Not a bad patch. Not great, and has its downsides, but not bad.
Edit: Wait, there’s no time limit for comment edits now?!
Dam restoration progress is shared across all players’ mini-game records.
Wait, what does this mean?
As written. The progress is calculated by adding up all participant scores.