Rose

Prime Operator

The creator of satellite controlled machine army.

After fighting with Henir’s Order, Rose feels that her robots are not sufficient to defeat enemies who will only get stronger from now. To defeat enemies who will only get stronger from now. The Nasods from Elysion and Elrianode gave Rose inspiration for new research, until she finally completes a new system that enables her to command a large army of mechs simultaneously.

RoseRose

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Force Abilities

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Prime Operator Guide

by Riza

Overview

Prime Operator (PO) is a Magical Synergy DPS who excels at dealing high burst and sustained damage against both small and large bosses. Her kit combines strong summons, fast-casting skills, and a solid team synergy such as Cooldown Acceleration (CDA), giving her a valuable spot in many end-game raid compositions.

While her base rotation is simple and effective with minimal investment, her true potential requires deeper optimization involving Exascale management, advanced rotations, and summon timing.

Strengths

  • Very high DPS output on any boss size
  • Excellent team synergy: offensive and defensive utility via CDA and damage reduction
  • Low skill floor; strong damage even without optimal rotational execution
  • Fits into most teams due to valuable CDA support

Weaknesses

  • High skill ceiling due to strict optimization requirements
  • Requires precise window planning and gear swaps for maximum DPS
  • Chip-damage optimization (summons / abusing fast casting skills) is mandatory for peak results
  • Weak and/or slow dungeon clearing compared to other DPS
  • Heavily reliant on CDA to maintain smooth rotation
  • Slow opener; deaths or buff drops severely impact tempo

Skill Bars

Prime Operator has multiple viable loadouts depending on CDA availability and player comfort.

Skill Bar A (Standard) :

Skill Bar B (Low CDA composition) :

Skill Bar C (Beginner friendly) :

Alternate skill Tab :


Tip: Fog is only needed for Awakening Title timer, feel free to swap its position with Gale Force in the alternate skill Tab.

Gear Choice

Red Exascale is the only competitive end-game choice for Prime Operator.
Both Continuous Damage and Reset variants work depending on preference.

Why Red Exascale? We’ll cover that later.

Rotation – Clearing

PO’s clearing relies on fast-cycling and short-range skills, as she lacks true full-screen map coverage.

Best clearing skills:

  • G-2 Rolling Thunder and Barbecue - Wholly Grilled are a fast, wide multi-hit clearing skills

  • Radial Flame (Flamethrower), hits vertically above/below platforms

Additional tool:

Unmod Mecha Drop:

  • Good for low-level / weaker mobs
  • Weak in higher content; stick to modded version’s short burst range instead

General Clearing Tips

  • Spam fast-cast skills constantly while moving
  • Abuse Night Parade or The Setting Sun titles for more casts on the move

Rotation - DPS

Prime Operator’s rotation is simple to execute but scales heavily with CDA optimization and proper summon timing.

Dungeon opening

This is your rotation at the start of every raid:

Limit Over → Magnetic Guard → G-1 Coronna (install only) → Awakening (title then switch to DPS title) → Gale Force → Mod G-0 Battleroid (with T-Slot buff) → G-1 Coronna (full cast) → Minigun X-commands (Stigma)
This ensures you start with your full buffs + debuffs applied

Main Rotation (Standard / Balanced CDA)

Maintain slight distance (around one >>Z dash):
M-3 Flamethrower - Radial Flame → Barbecue - Wholly Grilled → G-2 Rolling Thunder → Mecha Drop → Magnetic Generator → (repeat)

Key notes:

  • Flamethrower is your highest-priority skill for DPS in most cases and the main target of Night Parade resets.
  • Barbecue - Wholly grilled + Rolling Thunder + Mecha Drop is an extremely fast cast combo, you can chain these 3 skills rapidly
  • Use Magnetic Generator only if animation downtime won’t harm rotation, requires a gap closing in case of a small boss
  • In the case of a very high CDA, I recommend skipping Barbecue and Magnetic Generator entirely since Barbecue is the lowest damage skill in your entire kit, and Magnetic Generator takes too long to recover from it after the cast
  • You can replace Barbecue with Armored Tempest if preferred. However, due to its longer cast time, it should not be part of the standard rotation. Only use it when necessary, such as taking Yellow Choir line in 20-5 or when you specifically need Super Armor. Even then, note that its effectiveness is inconsistent, so use sparingly.
  • Keep your personal buffs separated on the buff bar for visibility. Refresh Magnetic Guard and Limit Over before they expire, Magnetic Guard also builds Red Exascale stacks quickly, so do not hesitate to press it whenever it’s available.
  • It is recommended to save the T-Slot buff for Mod G-0 Battleroid, since summons keep the damage increase for their entire duration.
    Just make sure they’ll actually DPS for a while, if it’s a short burst groggy or the boss is close to starting a pattern, use the T-Slot on Flamethrower instead.
    Resummon Gale Force and Battleroid whenever they die or when a new T-Slot buff is available to maximize their efficiency.
    Your robots appear in your buff bar so it is easier to track if they are still alive and how much time they have left.
  • G-2 Rolling Thunder and Mecha Drop have a non-existing cast time, use them as soon as they’re off cooldown, even before Flamethrower.
  • In low CDA teams, unmod G-0 Battleroid and recast Gale Force whenever it’s off cooldown, the initial missile burst actually adds up. PO gets a surprising amount of extra damage from constant spam and the huge pile of micro-hits from summons, fillers, and side effects, so every little bit helps.
  • The Setting Sun title is mandatory on PO !!!

Green Exascale optimisation

For Green Exascale, avoid rapidly spamming Flamethrower. Skills only begin cooldown recovery after they are cast, so rotating fast-cast skills keeps cooldowns flowing and contributes valuable micro-damage. The following loop is optimal:

M-3 Flamethrower → G-2 Rolling Thunder → Flamethrower → Mecha Drop → Flamethrower ×2 → Rolling Thunder → Flamethrower

Since G-2 Rolling Thunder and Mecha Drop are essentially one-frame casts, this pattern maximizes continuous uptime, cooldown cycling, and small-hit accumulation for better overall damage.

Hyperactive Optimization (Why Red Exascale Is Mandatory)

The real reason Red Exascale is mandatory on PO is that your Hyperactive fully inherits the 500% Hyperactive damage from Red Exascale for its entire summon duration. Once cast, the buff remains active on Hyper from start to finish, which is why it becomes a top-tier DPS source, especially on small hitboxes.

To push Hyper damage even further, consider:

- A second pair of Exascale Gloves with full Hyper Damage (+0 reforge 0 is completely fine)

  • A second set of Artifact Armor, Crown and Necklace with full Hyper Damage identifications
  • Henir title and 17-3 accessories if you are comfortable managing swap pages
    (can be scuffed to use mid-raid, but it’s the strongest option if you can keep up with the jankiness)

Hyper is not a skill you use every time it’s off cooldown.
It should only be activated during:

  • Long uptime windows where it will deal most of its damage
  • Cast it during pattern downtime / transitions before guaranteed long DPS phases and restack as many Exascale stacks back as possible before starting to DPS

Because Hyper resets your Exascale stacks, using it at the wrong moment will temporarily weaken the rest of your kit.
For consistency and uptime, Antenna Earrings are recommended.

Best Allies

Anything that provides CDA works extremely well with PO.
Nyx is especially strong, since he also provides Hyperactive CDA, which directly benefits PO’s Hyper.

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