Dark Wave
[Active]
30 MP
Cooldown 6 sec.
Rush forward to drag enemies along your path and deal damage. (Super Armor status during use)
Blood Hit
- When HP is at or above 20%, consume HP equal to 10% of skill damage to increase skill damage by 40%
(Blood Hit does not consume HP if your HP is below 20%)
Gale Skill
- MP Cost↓ Cooldown↓ when Gale activated
[Dungeon] Darkness Pressure (Physical): 124% Multi Hit [PvP] Darkness Pressure (Physical): 46% Multi Hit
<Empowered>
Damage increased to 120%
<Absorbing>
MP Gain of the skill increased to 300%